Please help!!
So I was following this tutorial on How to make a holdable UGC accessory work:
Which I followed every steps correctly. Yet, some unexpected error occured and I can’t see any possible fix to it. Which was related to the shading of the initial texture. It look completely darker when it was a accessories but the bag started to have a white-ish shade. I am not sure what caused it.
The one on the right was created by the tutorial method, made into a shirt clothing. And the one appear to be way darker was what I wanted. Which was created by the classic method, made into accessories using right grip attachment. Please ignore the size different, I am just concerned about the shade difference. Do anyone know about how to fix this? I used the same texture id on both mesh. So It was definitely not caused the usage of different texture.