Hi everyone! I’m in the middle of building a default realism lighting/terrain color pack (preview seen above) and I’m wondering if anyone would be willing to test out the terrain settings in some “real-world” examples, like with terrain in games you’ve made. I want to see how it applies across a broad range of situations.
Before/After
For anyone who’s interested. I mostly desaturated and changed cool tones to white/warm tones (it’s a little more complicated, but that’s the gist).
Default terrain colors
Edited terrain colors
If you’re willing to help out, great, thank you! All you need to do is load in the terrain color, water, and (optional) lighting settings seen below into your world and snap a screenshot.
Terrain Settings
Decoration: Yes! give me all the grass lol
Basalt: 36, 37, 34
CrackedLava: 127, 84, 0
Glacier: 180, 229, 234
Grass: 109, 125, 73
Ground: 90, 83, 59
Mud: 52, 41, 36
R ck: 89, 88, 85
Sand: 143, 131, 110
Sandstone: 137, 104, 88
Slate: 81, 86, 88
Water settings:
WaterColor: 73, 92, 81
WaterReflectance: .5
WaterTransparency: .5
WaterWaveSize: .5
WaterWaveSpeed: 5
Lighting settings:
ShadowSoftness: 1
Technology: ShadowMap
ColorCorrection: Contrast: 0.1, TintColor: 255, 255, 245
Sunrays: Anything ya got!
Thanks so much! Also, if you end up testing this and have suggestions for changes, feel free to comment them below.