Roblox PBR Solution fixes any static mesh texture that is imported by OBJ from Roblox Studio into the Blender Software. The plugin is made to fix PBR textures that are in Roblox Studio by default.
It is 100% FREE.
Quick Info
What does it do?
- The plugin itself connects the necessary nodes to the image textures you exported from Roblox Studio into blender. Blender the software itself cannot do this automatically for you unless you manually change it. This plugin is made to simply speed up the process, allowing you to fix models with Roblox made textures in seconds!
Is it safe?
- Yes, it is safe. But don’t take my word for it. Try it out yourself! The code itself has no malicious actions inside of it. It is open source, so your are more than welcome to go poking around it when you download the zip file from the page. The plugin is written in the python programming language. His comments allow you to easily read out what everything does inside the plugin.
How to use it
How to install the plugin inside Blender after downloading the .py file.
- Go the the Edit tab in top left of Blender and look down until you see the Preferences.
- Once inside the menu you should be able to see a side panel called Add-ons.
- Go ahead and click the Install… button on the top right of that window.
- Find your file that you installed from the gumroad page and make sure the box is check right next to the plugin name.
- Now click the 3 bars on the bottom left and click Save Preferences. to be able to have this plugin install every new file you create in Blender!
_
How to use the Plugin inside of Blender
- Just select your meshes you want to fix in Object mode. And press Fix it. After that your model should have its textures corrected!
- Ignore the Other Plugins here. I use them for other things.
Example
In Studio Exporting Model or Part
-
Using a Simple Brick with a Roblox Texture for this example.
-
Go Ahead and export it as a OBJ using Export Selection → Export to file when Selecting it.
In Blender After Exporting
-
Now When you import it the geometry wont be with the Origin so Make sure you go into Object → Set Origin → Geometry to Origin.
This is were I think you encountered your issue with the Textures being buggy out.
This should Apply to any mesh you select!
The reason you might get this bug is because when you export models into Roblox. Roblox doesn’t Export the Color Map in its correct Position. Causing the coloring to be incorrect. I don’t fully know how Roblox Formats there models when you export them out of their engine. But you do need to jump through a few Loophole’s in order to fix it inside blender. It might be how MTL’s are exported out of Roblox. But I honestly would have to look more into it. But for now this is our easiest option in order to go from Roblox studio into Blender.
Free plugin here:
I do NOT own this plugin.
- Please check out their socials that are listed on his Gumroad page! His work is amazing and such a plugin for free is such an amazing resource to have!
- If you have any problems using this plugin, I am more then welcome to help.
- But if you have any technical problems that involve the programming of the plugin itself. Please contact the creator personally.