[PLUGIN] Interface Tools

Having the same issue here lol, hope it get’s fixed soon.

We are working on a fix and will push it this week @ituzis @Nifemiplayz

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Sweet! Amazing plugin though. Great work

I know you worked hard on this plugin, but when will it ever be free? (I got no money)

I dont think its gonna be free, the plugin takes time to make and is very helpful in most cases, therefor the creator needs to make their money back. So it most likely wont be free.

Hey! That plugin looks useful, but i have one questions.

Is that plugin free to use?

@ituzis @Nifemiplayz A fix for this has been pushed I believe

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Finally! I have been waiting for this update for what feels like a year.

I can not wait to try it out now.

Bump! Can anyone answer to this question?

Well if you go to the marketplace and view the plugin… it cost robuxs lol. So to answer your question, yes it sadly does cost. But is 100% worth it in the long term, this plugin made my UI 10x better.

Alright, thank you.

ignore min character limit

We charge for the plugin because of the development costs. We are constantly making changes and adding new features based on feedback from plugin users.

Oooh, thank you for telling. :smiley:

Hey, this is a really cool plugin, however every time I go to playtest a game in studio or run it, I get 249 warnings from InterfaceTools.

We will look into this @pobammer

take it up with roblox, that is not my monkey and is therefore not my circus

if you want something done, please support my request here, i get the same warning on my laptop that i use for developing the plugin, i just ignore it

cc @ajb_b00m, see above post for details

Yes, for plugin development, it wouldnt bother me either. But when I use it and Im trying to debug something, having to scroll past 250 warnings is a major inconvenience and no other plugin has it. And how is porting studio to ARM64 relevant?

the issue is windows arm doesn’t support native, please don’t argue with me about this i don’t have the time and i know what the problem is

basically, certain features don’t work as expected on arm, this is due to the frameworks we use which helps us with performance when it comes to loading hundreds of images and other assets.