This seems like it could have cool uses! I remember being confused why I couldn’t stretch some things but could stretch others. (Parts and Models)
Are there any backup, undo, options if you mess up?
This seems like it could have cool uses! I remember being confused why I couldn’t stretch some things but could stretch others. (Parts and Models)
Are there any backup, undo, options if you mess up?
This is tremendously impressive, I want to call it groundbreaking. I haven’t seen anything like this done before. I’m totally blown away by the parallelogram transformations.
Thanks for the feedback!
How I could potentially create CSG stretching in future (is this feasible?):
Instead of using WedgeParts and Parts to make up the new, stretched primitive, I could cut away chunks from a part with union/negate operations. ($)
From there, if I take any union and separate it out into it’s negative parts and positive parts, and then transform all of them with the ($) method, and then re-union all of it after → it could essentially stretch a union. Though, I wonder if this would work reliably and if it would lag a lot.
This seems very good, all I say is the GUI needs a little upgrade but other than that looks good.
Impressive, this is really cool! I really wonder what funny builds can be made using this
Wow cool I like it
My profession isn’t building but i’ve always had issues with resizing entire models because roblox always tries to keep the aspect ratio of a model the same when resizing when i only need it wider or taller. This plugin is a godsend.
I really like…love…admire and need this plugin! Extremely helpful for all those times when I don’t want to keep the aspect ratio! Tysm!
Good job! This is definitely convenient for some developers.
This is hella cool!
I will definitely be using this.
I can’t believe I’ve never thought of this before, however it is highly useful and thus I appreciate this great release of yours.
Yeah, you should be able to undo using Roblox’s standard undo
Amazing, sucks that I haven’t found this earlier. Will definitely use this in my future projects, gonna make development faster.
This is a great and powerful tool to use, but I’m noticing an issue that I simply can’t look over at the moment. The stretch isn’t entirely accurate to the stud increment and so far it’s impossible to accurately achieve the correct dimensions you want on your model.
I apologize if my wording seems off but currently I’m trying to resize a model down by a set number of studs and it’s not giving me the correct length, instead of setting it at the size I want, which is 35.62 studs long, it’s misaligned by .01 stud off. Stretching it again continues the issue as it get’s closer to the measurement I want, but it’s never accurate.
Doesn’t seem to be working as expected:
Edit: Just saw the description, doesn’t support unions, it would be great to be able to use this plugin on unions soon.
Just found this plugin haven’t bought it but I already love it, responding to this mans response unions are non-uniform now its in beta though
I am sure this post goes against the “Open-source only” rule mentioned in the pinned About post of the Community Resources category.
Only post resources with a substantial free or open-source component here ( code must be open-source ). Post paid or closed-source service subscriptions, plugins, and other resources in #help-and-feedback:creations-feedback instead
It doesn’t seem like it works anymore… Please don’t tell me i wasted 400 Robux on it. When i move points and press transform literally nothing happens.
I can’t do anything about it and i don’t have any solution but, come on, how bad can .01 stud off be? What are you making, why does it have to be THAT accurate?
If you are still having the same problem I believe it is because you aren’t clicking in the middle since the clickable part is smaller than the selection highlight.
now the plugin does not work. Whenever i try changing the scale it just does nothing.
very sorry for bumping but i use this a lot, so is there any alternatives? i couldnt find any at least.