Plugin Publishing in Universe

A major pain point with the ‘Packages’ studio feature is for some of our games where we may have several places (Main game, Trade Hub, Arena… etc) in one game universe. When we publish a package it would be GREAT if it automatically published the change to all places with the package. Currently, this behaviour does not exist, you are required to open every studio and manually click “publish to Roblox” which adds up to be a pain point.

One issue this could cause is is for publicly distributed packages the owner can alter and have things inserted-- for this it should be just so that the auto publish feature is only for games owned by the package owner.

The impact of this is high as the time opening so many big studios can be better spent, and this feature would make it more motivating as we use packages for a lot of things, so sometimes even small changes require us to open 5+ studios to publish…

Thank you!

4 Likes

The logic I want is packages to be dynamically fetched when the game session loads (if permitted through the package link), being forced to publish each place when I made an update became a logistical nightmare.

2 Likes

This is needed I was making a game where you traveled trough different dimensions and for the Gui we need a package buy it will be much dimensions if we ever done with it also an option to get the latest not published version would be great so you can’t accidentally update the front version