Roblox Studio welds surfaces together by default, creating physical connections between them. The plugin respects and preserves such welds.
You can deactivate this behaviour in the Model tab (“Join Surfaces”).
EDIT: The surface join, point rotate and mirror tools will now remove welds between parts within and outside of selection. You can update the plugin in your plugin manager.
Thank you for your feedback.
this is epic. although i’d have to agree with others, the theme editor at first glance looks really confusing.
edit: after looking at it for a minute, it’s actually super straightforward and functional. I think just the way the information is displayed (especially cropped in the video like that) gives the impression that it’s very cluttered, since there’s a lot of different colors and text in a very condensed area.
Things appear to be jumbled up, and don’t match the context menu that’s included with the plugin. I would add padding to the elements and possibly make them round.
I love this plugin but it just stopped working for me. The interface wont load up at all… Tried uninstalling and reinstalling but no luck. Doubt it is my studio as all my other plugins work and it doesn’t matter the place I am working on. Please help here?
I really hate Roblox’s lackluster support for Plugins and plugin documentation.
As someone who works on an inside project to make studio better, (I cant say much about it), the missing documentation is a real issue.
They have addressed the issues with GetPath’s documentation, refusing to document it
DockWidgets and QWidgets (roblox’s internal version) have too many restrictions to make them completely useful
PluginMenus (now) are completely broken
There are too many plugin functions that are locked behind RobloxScriptSecurity, including but not limited to: plugin:PlaySound/plugin:PauseSound/plugin:StopAllSounds, PlayLocalSound is heavily restrictive.
With the mirror model feature, please implement motor6D and weld handling. That’s the only major problem I have with the plugin so far. I was disappointed that I had to re-rig the otherside of the model because the rigs were reset.
Additionally, change it that the pivot point of the models inside are mirrored as well