When viewing a minimap on the phone there are two issues:
- The image is fuzzier than on the computer.
- Starting in portrait mode then rotating to landscape mode does not trigger a change to the minimap orientation.
When viewing a minimap on the phone there are two issues:
Now how about that… say… is it possible to replicate the minimap onto a surface GUI?
I’ve published a fix for this. Hope it helps. The reason for the bug, is that the humanoid root part is moving, when the character is swimming…
You would have to modify the current scripts for this. But in theory it would be possible.
I think it would be a bit laggy as we have to duplicate the viewport… But here’s an idea… If we use RunService and make a script fetch the viewportFrame and duplicate it, parent it to surfaceGui then in a short amount of time destroy it… it would work
Dont do that. Modify the scripts instead, to create a surface gui on a part.
When I parent the minimap to another frame, then the blip position wont work because of where its located, is there a way to fix that?
the spawnlocation is tagged
I dont understand, why you would parent the minimap to another frame… You should use ZIndex instead, to get other things infront.
its a lot easier to fit the other UI together, this frame is in a UIListLayout that has the health bar and the minimap in it, along with other notification frames that will be affected by the minimap
parenting the minimap to another frame makes it easier to add comfort zones and ui aspect ratio
but isnt there a way to fix it? or i will have to find a workaround?
I’m using bordersnapping blips and they show up fine on my computer, but don’t show up at all on my Android phone.
I have no way of testing my game on android phones. I therefor sadly can’t fix this issue… You would have to locate the problem yourself.
In case anyone can help debug this I just want to point out that I have two games that tag NPCs and that works fine on both my computer and my phone. But I have a third game that tags players and on that game none of the player blips show up on the phone, but show up just fine on the computer. I’ve tried with bordersnapping and without and it makes no difference. If someone has an idea where I should look to possibly fix this please let me know.
Can you make a navigation system with the minimap?
It’s not really made for a navigation system in mind, but you could probably do it with some modifications to the code.
k thx.
(30 letter Characters EEEEEE)
this looks great!
though, is it possible to render randomly generated maps? since i don’t see how we could make images out of those, it’s going to be random all the time
It is not performant or possible to render randomly generated minimaps, that look like this in Roblox currently. I would recommend a radar for this kind of use instead, or a very simple minimap using frames to display some things.
if you use “part:Destroy()” it works without “Minimap: RemoveBlip (part)”
What are the settings for the Round minimap?
How would I go about changing the size of the map from a rectangle to more of a square?
You change the map size by going into the settings and changing the mapsize.