So im making a horror game and I want to keep the map decently dark but in pitch black areas its impossible to see so I added a pointlight to the characters HumanoidRootPart hoping to light up a small area around the player, it works but as you can see from the video the light kinda flickers in and out and at some point is not even visible. I don’t want to switch to Future lighting technology as I would have to re-adjust all lights since its brighter but does not reach as far as voxol and compatibility does. I hope this is a good place for this topic btw, i was not sure where to put it and this felt most right.
I’m guessing this is probably due to the fact that technically the HumanoidRootPart is the same size as the Torso, so there is going to be some Z fighting between their collision boxes. What I would do is create an invisible part with a point light in it and weld it to the character’s HumanoidRootPart.
Make sure it’s positioned somewhat in front of the character to prevent the Z fighting.
It didn’t seem to be the problem but turning up the range of the light did fix it, im guessing it was just a the point of touching the ground and kind of disabled to not take up as much memory or something, thanks for trying though.