PointLight having rendering issues

I have a point that i insert into a game via script. However, after spawning 10 or so lights, they start to act weirdly. The newer ones aren’t visible on the client, but they are on the server. Even if I delete all previous 10 lights, the issue persists. Shadows are disabled, and the light is enabled, with plenty of brightness, and max range. I know for a fact that the script is working as intended, and that the pointlight is on the server and client. I have tried with all graphics levels, and on different devices.
I am using future lighting.

client

Server

I also get some weird lighting, which light up in a semicircle, or other abstract shapes.

You can see this issue here- 2D game (for testing) - Roblox
Run into spikes, and after a while, the light will stop rendering.

Any thought anyone? Should I file a bug report for this?