Pointlight Leaking

I have been trying to fix this for a long time, and have not found one working solution.
And, yes, of course my pointlights have ‘shadows’ enabled.

Some pictures:


My lighting settings:

Screen Shot 2022-06-17 at 6.14.15 PM

Help is extremely appreciated, since this looks pretty bad, and I would like it to be fixed.

Thanks!

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This happens even when your walls extend past the edges of the other walls?

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Try placing a dark block around the outside of the wall and see if that helps.

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This is a strange bug, Try clipping the walls into the ceiling and floor a small amount.

The leak might be caused by an extremely small gap that isn’t rendered.

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(post marked for deletion for privacy reasons)

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That actually made MORE leaking! Weird!

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You could set your lighting technology to ‘future’ – it’s not perfect but it’s probably the best solution there is that I can think of. After that just make sure your part’s shadows are on and play around with the lights a bit more to your liking :slightly_smiling_face:

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I’m actually using future lighting at the moment.

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Oh lord I’m completely blind :sob: I’m honestly not sure then, I tried it in one of my studios and it’s working just fine:



If you wanted to put those wall/roof parts + lights you have in a separate studio I could try to mess around with it a bit and see if there’s anything else that could be causing the issue, other than that I wouldn’t really know what else to do

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I figured out something SUPER WEIRD. When I delete long range emission, then put it back, the glitch is no longer. But then, it comes back in a few seconds. Really odd. Watch the video!

Oh, and here’s the RBXL file:
lights.rbxl (43.6 KB)

Yes. It seems to happen no matter what.

Try this file… i just played with the light settings… no leakage:
lights.rbxl (43.6 KB)

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I found it out: whenever I have 2 pointlights in one part, it starts to get glitchy.

Why did you have two lights in the same part?

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Since I’m using future lighting, I wanted a short range light so that it would light up places around it brightly, and then a long range light that would light up the rest of the room at a less bright level. I hope this made sense :grimacing:

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It did, but yes you should use separate parts regardless of the glitch so that you can resize the lights separately anyway.

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figured this out, roblox doesnt allow 2 pointlights within the same position (0,0,0 relative to a part) to cast shadows, one of them wont cast shadows

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Very interesting. I’m glad I know the actual reason behind this. Thanks!

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