You could set your lighting technology to ‘future’ – it’s not perfect but it’s probably the best solution there is that I can think of. After that just make sure your part’s shadows are on and play around with the lights a bit more to your liking
If you wanted to put those wall/roof parts + lights you have in a separate studio I could try to mess around with it a bit and see if there’s anything else that could be causing the issue, other than that I wouldn’t really know what else to do
I figured out something SUPER WEIRD. When I delete long range emission, then put it back, the glitch is no longer. But then, it comes back in a few seconds. Really odd. Watch the video!
Oh, and here’s the RBXL file: lights.rbxl (43.6 KB)
Since I’m using future lighting, I wanted a short range light so that it would light up places around it brightly, and then a long range light that would light up the rest of the room at a less bright level. I hope this made sense