PointLight reflecting too much on PBR texture tile

Hello,

The title is pretty straight forward and doesn’t need much of a long explanation, here’s an image of what’s going on:

image

It appears to be reflecting way too much and I don’t want to lower the PointLight’s brightness either as the lighting in my game is already dark and don’t want it becoming much more darker in this room. I’d appreciate some help as I haven’t been able to find much relating to a fix for this issue!

so you created a pbr texture that is reflecting so much, and now finding for a fix? just change roughness in your pbr making software, if you didn’t make this texture, u can get texture color, and then after that use any pbr creating software, u can also reduce this specular effect by making roughness map more brighter by using any image editing software

change the material for the block in the properties to something less reflective.

Yeah I’ve tried that before, it doesn’t work with PBR textures.