Pointlights looking like circles with future lighting technology

Hello, I am making a game and was working on lighting. But then midway through I remembered that future lighting technology existed. When I turned it on it everything looked good at first, but then I saw a part that had a point light on it and on the floor, it just looked like there was a circle, instead of what ShadowMap shows (which in my opinion looks better with pointlights). Does anyone know how to fix this?

ShadowMap lighting:

Future lighting:

The reason I want to use future is because I feel the game would look a lot better with it.

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Just decrease the Range of the pointlight.

shadowmap light is larger because it’s based on a less precise lighting system. If you want your results to (roughly) match what you see in shadowmap you would probably need to increase the range and decrease brightness by a bit. I would probably set the pointlight range to something like 16-24 studs and set the brightness to 0.5-0.75.

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Future is a bit buggy. I don’t really know how to fix this but I will warn you that there’s probably more like this to come.

That seemed to work! Thank you!

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