I’m trying to make a script that on kill, +1 added to kill, +2 added to Points, and TopPoints changing to whatever Points is, and the person that dies gets points removen, but when he died if the points he had were the most points he ever had, it will save in TopPoints.
You’re using the deprecated “:connect” instead of the non deprecated “:Connect” i still kinda make that mistake nowadays but you should know that no capitalization can break it
also try putting the “function(player)” inside the first “:Connect()”
sorry if i did bad at explaining this but this is the best way i can explain it