Police ELS & Bloom

Hi devs!

I recently have been playing Emergency Response Roleplays since I am creating a fictional State roleplay.

I am currently working on my bloom to make the police lighting stand out at somewhat a decent distance (i.g. traffic stop).

This is what I have thus far. Looks great! What can I do now in order to eliminate the bright white glows (especially during the day time).

Currently below I will list the current lighting settings and bloom effect.

Lighting Settings

Bloom Effect
image

Thanks!

Minor Update
I do notice that ExposeCompensation takes away the glow but makes the lighting much darker.

Please advise.

Don’t use Bloom or any of the Lighting service Properties since you don’t want this effect to change the lighting of your entire game.

Make the Police car’s light Parts Neon so they glow then change the Brightness of the PointLight (SpotLight, SurfaceLight etc.) in them until it works properly at night. During the day it shouldn’t have as much of an effect since the Ambient Lighting Properties will tone down the contrast between day and night.
You can increase the Transparency of the white light Parts to control how much the Neon Parts glow if it’s too much.