I have decided to remake my game cuz its not going that good and I have an Idea, or two
So, I might make a bedwars kind of game, but with changes and not as flashy and I want your opinion on stuff
When the round starts, should players be able to pick their “class”, like if you wanted to be a builder, you would have a trowel and a weapon or if you are an attacker, you would have a sword
Or I could make it so that everyone has the same tools
Classes
Everyone gets all the tools
Game sucks altogether
Other choice (comment below)
0voters
Please put thought into voting, it would really help me
It depends if you are making a game like bedwars with a shop, or if you are making a game more like skywars where there is no shop and you gets items around the map and in chests.
If Skywars-like: Yes to Classes
If Bedwars-like: No/Less Op Classes, items can be put in shop
I’d think about your avenues for this kind of system in the future. Design wise, what directions can you take it? If you do go this direction, where does the identity of the game go? Could you update/upgrade this system in the future? Does it overshadow balancing issues in the game (could it)?
An example of upgrading:
Players have a level that they get from working with their class in a match. Gaining access to abilities with their class (builder: bigger walls, maybe a sudden floor creation. fighter: ender pearl or something)
Or: players can find these tools already on the islands they spawn at and can adventure on the other islands to find chest with these items, however: on spawn they receive a set item of their ‘class’ and a unique passive that helps them. (builders: build/destroy blocks faster, fighter: move faster)
Personally I said other choice as I feel like the idea could be more hollowed out. Is your game going to be very simple or very complex. There are a lot of details that are being left out (for good reasons) that would aid in the process of giving a more concrete answer, but regardless: I hope this helps you out!
Im going to say simple, because I cant manage complex stuff
Well, I might make more classes in the future and maybe add some effects to bad classes, performance wise, but Im mostly going to add more avatar accessories for the shop
It certainly could, imagine giving the attacker a missile or something
Other times it wont,
Maybe when the game is older, I could revamp the lobby, because it doesnt really fit in
The map probably wont be changed, because its a pain in the — to build them, plus, I dont use a mouse to build, so yeah
i usually find that games with classes are more competetive while games where everyone gets the tools are less competetive and more just to have fun. its either balance or variety to choose from