PolyBlade - A voxel weapon based rpg - DEVLOG

hello alu here. me and a friend have been working on a game for a couple weeks now. and i think its time i show some of the progress.

PolyBlade
polyblade is a rpg with a voxel style, where your main progression is by crafting weapons using the dynamic weapon crafting system. i can guarantee every weapon you make will be different. use bad materials? maybe your weapon will have some holes in it, or not be sharp! find new materials to craft by venturing out in the world, defeating bosses, looting. and coming back to a town to make new weapons. note that you can make more then just swords, most weapons you think of can be crafted. spears, greatswords, daggers, scythes, axes. each weapon type will have different speeds, damage, and skills. create a vast arsenal of weapons to make sure you never lose a fight. the game is mainly pve, but pvp can be done but it will most likely be a toggle.

note that this is a early build, and is being polished everyday. the ui here is just to test the generation.
below is a streamable link showcasing some of it.
early build

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image

some generations

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personally i think this is actually really cool and it would be really nice to see more of your progress on this if you decide to continue

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game is being worked on heavily currently, more sneaks in the following days. or even today!

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  • generated weapons now support material types, allowing for neon blades, etc.
  • generation code becoming more modular to allow support for different weapon types
  • axe weapon generation progress
  • crafting ui finished and ready to code
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progress has been slow recently, if anybody is interested with helping with the project. message me

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i might be able to help, do you have discord or anything else?

tristann_.f

is my discord ------------

you still working on that? its look cool

currently, no. team isnt active enough