Polygon Spritesheets In Roblox?

Hellooooo meticulous creators.

So, I have spritesheets that are packed with TexturePacker using Polygon Packing.. I have a plist but none of the original pngs… I’ve already TRIED to use Plist extractors but nothing really works as none support polygon unpacking (AFAIK)


This is an example of the SpriteSheets..

And this would be the result in trying to put in .plist equivalent to ImageRect coordinates. There are other pngs clipping into it. This is because it’s a polygon packed spritesheet.

Is there any workaround or is there no choice but to manually seperate?

Sighs. I should’ve known to not ask but I did anyways.

Anyways, for anyone who might ever stumble upon this.. there isn’t a way.. instead I used a Python algorithm on the Mac terminal to automatically extract the frames using the .plist data (this works with polygon which led to beautiful results), along with generating a atlas for every “action” (divided into 4 categories).
Geisha_walk_00023
Example of extracted walk


And atlas…

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