Poolrooms Lighting Feedback

Hello! Currently looking for some feedback on these environments, and precisely I am looking for suggestions on Lighting, as I think it still lacks some essential aspect.



3 Likes

Needs fog and better graphics. Try using PBR textures (I think that’s what it’s called).

2 Likes

Failed to find PBR Textures that are good enough, but the fog did actually improve it slightly

4 Likes

I think you just need to have more decorations and wear and tear. Additionally, did you set the lighting to future?

1 Like

Of course, and wear/tear is not applicable here since it is supposed to be clean and sterile environment of Poolrooms

2 Likes

Oh yeah I forgot lol. Good luck with your game, though! I think one more thing you can add is to have more lights to have better lighting in the pool rooms. And definitely Depth of field effect, if not added already!

1 Like

I also feel like u need to curve the corners of the rooms. For example curve the floor up near the wall so it looks, realistic? I guess you could say

2 Likes

The water looks fake. Use a better texture, make it slightly more transparent, and slighly lighter blue. And a displacement map for small wave like formations.

For the second image, same as before, but try using better normal maps for the walls, the ones you used look pretty flat, making it look as a perfectly flat and bland wall with some bricks painted on.

2 Likes

This lighting looks good! If you want to, add some fog to the game. Otherwise, nice job on this!

1 Like


How is it?

6 Likes

Looks a lot better. Use PBR textures, try looking for some online. Maybe try adding a depth of field

1 Like

DOF is there, it’s just at a big distance and a low strength to not be invasive. Many games do that mistake when the player basically has vision problems, but at this level it should be good (atleast at a big room I’ve made not a long time ago)

Regarding textures: will try finding PBR

2 Likes

Oh, i didn’t notice. Anyways, you did a great job!

1 Like

Looks good, might make the waterfall have a more realistic starting place (Maybe some black dots representing water jets), and make them more 3d, currently it looks like a curved image in the middle.

PBR textures are just a combination of textures, normal maps, displacement maps in some scenarios, and a depth map, it should be enough for a PBR scene

I really like the 3D effect you have added in some of these images. How did you achieve this?

They used normal maps.

Hello everyone! Thank you for the feedback and suggestions on how to enhance my pictures. I would like to ask everyone here for another set of suggestions/feedback on following pictures. Particularly, I would love if someone could suggest some geometry references or tips on how to make map feel more vibrant and alive. Thank you!

PS: Regarding PBR Textures suggestion - I, unfortunately, failed to find any good PBR textures that would suit the atmosphere I am looking to recreate in the game, but I took some steps to enhance the lighting overall. Waterfalls are just Beams set to 2 attachments, so I cannot make them look “3D” as Bloxxy213_DVL suggested, unfortunately.





4 Likes

It looks a little bit too blurry, and the bloom is a little bit too agressive, the rest of the post processing stack looks good.

You could try stacking multiple beams and attachments one over each other, and make the water density low for each one, to give a 3D effect

1 Like