[TLDR]: Empty baseplate has horrible performance and now I’m confused how to optimize.
So I’m trying to learn how to Optimize my game, I’ve seen from various resources about keeping client memory usage below 1000mbs, CPU and GPU below 20ms primarily from this video about the micro-profiler here.
My Game currently gets readings of client memory usage at 1200mbs and 50ms CPU and GPU respectively, hence the reason for my need to optimize.
However, after breaking my game down into some core components and running some tests, nothing seemed to be bringing the client memory usage below 1100mbs, which is still very high for one aspect of my game.
Frustrated, I decided to make a control game, just clicked on new file, published it, and played it to see the readings in an empty baseplate.
Looking at the memory usage, it seems unusually high considering this is just an empty baseplate!
So, If anyone has any good guides for where I should be aiming my budget, is this a hardware issue? More importantly, how would you recommend I test and track my game’s performance if it is hardware?