You can write your topic however you want, but you need to answer these questions:
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What do you want to achieve? Keep it simple and clear!
well its meant to be 32, but when it shows it shows the value of 8, i’m just trying to achive the value showing as 32 - What is the issue? Include screenshots / videos if possible!
script.Parent.Activated:Connect(function()
local Str = player.Strength
local zoneMulti = player.ZoneMulti
local multi = player.Multi.Value
local classMult = getClassMult:InvokeServer()
local popUp = game.ReplicatedStorage.PopUps.StrengthPopUp:Clone()
local x = Random.new():NextNumber(0.1, 0.8)
local y = Random.new():NextNumber(0.1, 0.7)
popUp.Frame.Position = UDim2.new(x, 0, y, 0)
popUp.Parent = player.PlayerGui
popUp.Frame.Amount.Text = "+"..zoneMulti.Value*classMult*multi
Debris:AddItem(popUp, 1)
-------------------------------
-----Giving Stat-------
-------------------------------
if cooldown == false then
cooldown = true
addStat:FireServer("Strength", zoneMulti.Value*classMult*multi, "+")
script.Parent.Enabled = false
wait(1.5)
script.Parent.Enabled = true
cooldown = false
end
end)
so the value shows but now the real value
3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
i haven’t seen any solutions that can resolve the problem on the hub