Portal 2-style ping

Hi! I have a ping system in my game where you can ping a specific location and it’ll show a highlight there, but currently it’s very minimal visually. The system is inspired specifically by Portal 2 co-op’s pings, which look like this:

It doesn’t need to be exact, but I’d like to attempt something similar visually - does anyone know where I might start with creating this sort of effect? I couldn’t find any pre-existing posts on anything like this due to “ping” being more common when referring to “network ping”. Any and all help is appreciated!

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Waaazzup @ButterflyBrookeBoss :'3

I will @ you on my post when I am finished!-- Funnily enough, I have actually worked on many types of theses.

I will give you the best one I got!

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Hi, I made one of these a while ago based on the exact same system:

I made it a long time ago and I don’t have a use for it, you can see it here:
ping.rbxm (13.8 KB)

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Oh thats actually really clean! – @Lightlimn !!

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This looks really awesome, thank you so much!!

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Okay, I finally got around to trying this out in studio - I think you left out a part? There’s something that it wants to clone in replicated storage called “Ping” but I only seem to have the playerGUI and the local script. If this is user error and I’ve missed something then sorry!

My bad. I’ve not seen this stuff in a while so I forgot how it works! It’s also just not very neat, but I’m sure you can work out how it works. Here’s the model(s?) that are relevant in ReplicatedStorage:
pingmodels.rbxm (11.8 KB)

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