Hi! I have a ping system in my game where you can ping a specific location and it’ll show a highlight there, but currently it’s very minimal visually. The system is inspired specifically by Portal 2 co-op’s pings, which look like this:
It doesn’t need to be exact, but I’d like to attempt something similar visually - does anyone know where I might start with creating this sort of effect? I couldn’t find any pre-existing posts on anything like this due to “ping” being more common when referring to “network ping”. Any and all help is appreciated!
Okay, I finally got around to trying this out in studio - I think you left out a part? There’s something that it wants to clone in replicated storage called “Ping” but I only seem to have the playerGUI and the local script. If this is user error and I’ve missed something then sorry!
My bad. I’ve not seen this stuff in a while so I forgot how it works! It’s also just not very neat, but I’m sure you can work out how it works. Here’s the model(s?) that are relevant in ReplicatedStorage: pingmodels.rbxm (11.8 KB)