Hello! I am trying to create a system similar to the pose editor in Catalog Avatar Creator. How exactly would I go about this? I’m not sure how I would create move and rotate tools, but also make the accessories attach to body parts when moving them.
First, you would need to have a rotate and move model to use. Second, you would need to have a client script that uses Mouse.target, and mouseClick to check if a player is holding his mouse, and what part his mouse is on. Then, you would code the head, (or whatever part he is moving) to move to the arrow model’s position. And you could just teleport the accessories to the head.
Do you know how you would make the limbs attach to each other? For example the right upper arm attaches to the right lower arm, and the right hand, also when the lower torso moves, the whole body moves. Would I have to individually attach limbs with weld constraints?
It would depend, if you are making a character from scratch, yes, but if you are just editing the motors in an already made character, or just changing the player’s character, no. You can see this by changing your player’s right arm Motor6D attachment’s Co position.