Pose Mesh Deform Rig with Animation Editor?


I’m trying to pose a mesh deformation fox model I made for a teaser of a new game I’m trying to make. However, there appears to be no way of effectively posing/anchoring the model to create a scene.
In the old animation editor, I could simply anchor the model in-studio. However, this method does not work since the plugin deactivates the moment you go into Workspace. Additionally, I tried to use a “Model Anchor” plugin to get around this, but it appears to not work on mesh deformation rigs.

If someone can help me out, that would be great.

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