What do you want to achieve?
I’ve been having this issue for awhile and I’ve tried the best to fix it, but I couldn’t unfortunately
What is the issue?
What solutions have you tried so far?
I’ve tried everything I know of, such as trying to use attachments which did work however it couldn’t be affected by the Humanoid Camera Offset
runService:BindToRenderStep("alt" , Enum.RenderPriority.Camera.Value+1, function(dt)
local cameraCFrame = root.CFrame:ToObjectSpace(camera.CFrame)
local x, y, z = cameraCFrame:ToOrientation()
local ylimit = math.rad(math.clamp(math.deg(y), -limit, limit))
local targetCFrame = root.CFrame:ToWorldSpace(CFrame.fromOrientation(x, ylimit, z))
targetCFrame = CFrame.new(camera.CFrame.Position) * targetCFrame.Rotation
camera.CFrame = targetCFrame
end)
I hope you can guys help me with this annoying bug, But anyways, Cheers!
So what I’m trying to do here is to create a Freelooking system similar to Tarkov, Arma or RoN
the Script does work, However, when I continue push my mouse to left/right when the camera had reached the limit, the Camera Position will get Jumpy, I Apologize if you didn’t understand, I’m not very good at Explaining things
Anyways here’s a video of what system I’m trying to achieve