I want this object to move forward in the direction it’s looking towards
However when it spins (towards the mouse in my case) it doesnt move forward towards it it still goes in the same direction.
This is how I have everything set up on the explorer.
The local Script:
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local TurretUnion = game.Workspace.Turret.TurretS
local unit = (mouse.Hit.Position-TurretUnion.Position).Unit
local cross = unit:Cross(Vector3.new(0,1,0))
local model = game.Workspace.Turret
while wait() do
print("- -")
print("-_-_-_-_-_-_-_-_-_-_-_-_")
TurretUnion.CFrame = CFrame.new(TurretUnion.Position, Vector3.new(mouse.Hit.Position.X,TurretUnion.Position.Y,mouse.Hit.Position.Z))
TurretUnion.Position = TurretUnion.Position + Vector3.new(0, 0, 3)
print("Current Position:")
print(mouse.Hit.Position)
print("Current Orientation:")
print(game.Workspace.Turret.TurretS.Orientation)
end
how can I change this line to fix this?
TurretUnion.Position = TurretUnion.Position + Vector3.new(0, 0, 3)
-Hope you can help.