Wunder_Wulfe:
e.g. assembly.AssemblyLoad: number
– The load represents the weight of the assembly: the force it exerts onto the ground due to gravity.
– It can be used to push objects against the weight of gravity, or also to calculate the force such an object would exert when resting on the ground or another object.
BasePart.AssemblyMass * workspace.Gravity
Wunder_Wulfe:
Get Assembly Momentum
BasePart.AssemblyMass * BasePart.AssemblyLinearVelocity
workspace:GetPartBoundsInRadius(point:Vector3, radius:number)
Wunder_Wulfe:
Get Assembly Load Positionally, Get Assembly Mass Positionally, Assembly Tension/Stress Information,
Roblox doesn’t model these, as far as I know. If you want a realistic physics simulation, you’re going to have to 1. use a different engine, and 2. do some serious engineering.
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