Positionally Dependent Assembly Information (Weight, Mass, Load, Momentum...)

BasePart.AssemblyMass * workspace.Gravity

BasePart.AssemblyMass * BasePart.AssemblyLinearVelocity

workspace:GetPartBoundsInRadius(point:Vector3, radius:number)

Roblox doesn’t model these, as far as I know. If you want a realistic physics simulation, you’re going to have to 1. use a different engine, and 2. do some serious engineering.

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