I am working on a roblox view camera for a game that is meant to be very specific, this positions the camera at eye level of the user’s character via part and CFrame.
When testing I noticed a large issue, and that was the positioning of the part to match an ideal position of the head’s front face.
Ideal:
Issue:
around 45 degrees rotated
90 degrees rotated
It does the same issue. The problem is the part being positioned correctly, because when your character rotates the position of the front face of your head changes.
I have not used a weld in ages, does it support snapping into a surface of another object? I am currently using a WeldConstraint to keep it in the position I set it in.