Positioning tool equally between both hands

  1. What do you want to achieve? I want the player to hold the tool with both hands, which I am using an animation so that both hands are out.

  2. What is the issue? The issue is that it isn’t centred for different sized bodies.
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I’ve been looking on the forum for a similar topic to this, but was unable to find one.

Any help is appreciated :slight_smile:

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You can probably get the position of both hands, then divide it by 2 to find the exact center:

(LeftHand.Position + RightHand.Position) / 2
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How would I put this into a tool’s position? I usually position my tools with a plugin, but this obviously requires a script, would you know what value I’d have to be changing.
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Try making it requireHandle to false, then weld it to the UpperTorso or HumanoidRootPart then set it’s CFrame in a RenderStepped/Heartbeat loop?

Oh it’s a tool? Sorry, didn’t read that part, I thought it was just something you were welding to the player like a meshpart or a union. That’s weird tho, usually tools/accessories automatically grip to the character regardless of the character’s scaling. For example, if you grip them to the center of the head, they will always go to the center of the head without looking at the character’s scaling.