I’m trying to make a fart mechanic where if a player presses G they will fart and create a hitbox in a singular direction that can damage players.
The issue is, I’m positioning the hitbox right in front of the player but just so that it is inside of the character where the character will gradually fart their way towards the other end of the hitbox.
I would know when the character has touched the other end of the hitbox using an attachment and a repeat loop checking the magnitude of the root position and the attachment position.
The problem is, when I try to check for the magnitude between the attachment and root, the magnitude doesn’t change even though I am moving. I assume this is because the positions aren’t changing as well.
function Fart:Wait()
repeat
if (self.AlignPosition.Position - self.AlignPosition.Attachment0.WorldPosition).Magnitude < .25 then
self.Stop = true
end
task.wait()
until self.Stop == true
end
In the function provided you can see I’m using this as a wait to check for when the player has touched a certain region of the hitbox.