Positions update on server, but dont replicate to client?

My game has ships, which are moved by body movers (the old ones). This used to work fine.

However, recently its broken, and I don’t know why. None of the ships, that includes NPC ships as well as players appear to move - but when I switch over to the server side view, they do appear to move as expected.

Any ideas as to what could be causing this?

I can post code if needed.

do you have streaming enabled? (its a property in workspace) try to disable and see if it works

1 Like

It’s already disabled. Tried enabling it, didn’t work. Tried re-disabling it, didn’t work. :frowning_with_open_mouth:

edit: I was thinking it might have something todo with me using the old, deprecated body movers? They’ve always worked for me in the past though.

Update: I’ve been going through some older project which use a similar approach to handle ship movement. They also have the same error.

I’m just going to assume that some change was made to the old body movers - my fault for using deprecated objects!

I’ll just switch over to linear velocity and that.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.