Since i cant post in #bug-reports i’ll just publish this here.
I just noticed that using the :Wait() method of PromptBundlePurchaseFinished in studio, it will end up in this error and break the code.
This is a recursive function im using to wait for a specific purchase to finish and then return its result to a client, im not using :Connect() since this is inside a remote event call and its easier to pass arguments.
local function waitForBundlePurchase(player: Player, bundleId: number)
print(1)
local client, product, purchased = MarketPlaceService.PromptBundlePurchaseFinished:Wait()
print(2)
if client.UserId == player.UserId and product == bundleId then
return purchased
end
return waitForBundlePurchase(player, bundleId)
end
As you can see, print(1) runs and then the code suddently breaks giving this errors from a background script.
I think ill just bypass this with a pcall but should be fixed.
Disclaimer: I didn’t test this in-game, just in studio testing. (it already had issues when prompting a boundle a while ago)