There seems to be a bug in humanoids where you teleport in the world center after trying to stand on a thin point
Issue Type: Physics
Impact: Moderate
Frequency: Constantly
Date First Experienced:
Date Last Experienced:
Reproduction Steps:
In a blank baseplate, add 2 wedge parts connected to each other and anchor them.
In my character I set the slope angle to something lower than both wedges slope angles
Expected Behavior:
My character will slide down and never reach the peak.
Actual Behavior:
The character bugs out, teleports to center and gives ownership to server for a second (my inputs started having latency in them after the teleport, I assume server took ownership for a while)
Workaround:
None.
I’ve added a copy of my character model i tested with, in case any of my accessories cause the bug. I’ve also tested with a spawn location somewhere else in the world, the character is still teleported in the world center. I tested with a few slope angles, the bug only occurs when the MaxSlopeAngle property is lower than the actual slope in the world (in this case, somewhere around 70-80 degrees, 80 degrees is bug-free, at 70 degrees or lower MaxSlopeAngle the bug starts to occur)
My assumption is that humanoid doesn’t know which direction to slide down towards (or I’m standing in the exact center of an infinitely thin edge)
Here’s the exact place it happened: HumanoidTeleportBug_Repro.rbxl