Hi so I have a mesh part and when I clone it into my game it mysteriously is changing size? I managed to fix this bug on my own by custom setting the size with my script.
framework.viewmodel.Handle.Size = Vector3.new(4, 2, 2) <-- Manually setting the size
framework.viewmodel.Handle.Size = Vector3.new(3, 1, 1) <-- The game is setting the mesh part to this size before I manually set it.
Let me know if I should file a bug report regarding this. For now I am happy I can manually set it.