Possible roblox engine bug?

Problem:
Pixelated texture

I made custom waves for roblox in studio for my game. It is a plane that deforms using bones. I created an animation for the surface of the water by taking 3 textures of different uv sizes and changed the uv offset over time.

What the texture should look like:
Normal Water Texture (in studio)

What the texture looks like instead:

If you noticed, the texture in game is very pixelated. It works fine in studio so I think this is some sort of engine or other problem on roblox’s side.

If you can assist, that would be great!

Game link if this helps at all:

Thanks!

1 Like

Water in studio looks different in game. Thats just how it works.

I just said that, but yes, it does indeed look different.

Water sometimes looks normal? Maybe I need to let the mesh fully load before animation or something?

Found a solution to the problem just added a wait function at the start to wait for five seconds to let the mesh and textures load in before animating them.

Solution:
Added a wait function for 5 seconds.

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