Hello, I’ve come across a weird bug with Surface GUI interactions I’ve found other posts about it however the solution doesn’t address the underlying problem, was wondering if anyone has ever experimented something similar.
I have a text button under a surface GUI that is unable to be interacted with unless the Surface GUI’s property is enabled to always on top. However, this bug doesn’t seem to occur in a brand-new game.
I’ve come to the conclusion it’s something to do with some sort of property in the game or just a general bug, since it works in other games but not my current one.
I have already tried the following.
- Disabling all player UI other than the surface UI to see if it is being covered
- Surface GUI being parented to the player GUI using the adornee property. (it currently is)
- Zindex, LayoutOrder and Active Property.
I pasted down a clip below of an identical part working in another baseplate but not the current studio.
If you have any possible ideas, please leave them down below. Keep in mind that it doesn’t work in one game but works in another.