Possible to fire Player over FireAllClients

Hello, if I run

game.Players.PlayerAdded:Connect(function(Player)
     Event:FireAllClients(Player)
end)

then can I perform an action such as

Event.OnClientEvent:Connect(function(x)
      print(Player.Character.Humanoid.Jumpspeed)
end)

Like would such a thing work?

Assuming “player.Character.Humanoid” is valid, it would error as “Jumpspeed” isn’t a member of the humanoid. If you can verify player.Character.Humanoid exists (eg. switch to :WaitForChild instead of indexing with periods and use player.Character or player.CharacterAdded:Wait()), and you change Jumpspeed to a valid property (unless you’re creating a child of the humanoid called Jumpspeed), it should work, yes.

1 Like

theres a function called FireClient that only fires to one client if thats what you mean

Ok thanks yeah the print(Player.Character.Humanoid.Jumpspeed) was just a replacement code I quickly typed up bcuz it was easier than entering the entire code for it.

No I need it to fire that specific Player instance to all clients, but per @7z99 post it should work

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