As the title says I want an object to face like a character or something that a character throws. I see an option of two attachments in AlignOrientation so is it possible to use this feature to make an object face another object always?
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Put one attachment and the AlignOrientation in the object you want to rotate, and a second attachment in the goal object.
The AlignOrientation will apply torque to the first object to look towards the second attachment.
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