Possible to make an object to face another object using AlignOrientation?

As the title says I want an object to face like a character or something that a character throws. I see an option of two attachments in AlignOrientation so is it possible to use this feature to make an object face another object always?

1 Like

Put one attachment and the AlignOrientation in the object you want to rotate, and a second attachment in the goal object.
The AlignOrientation will apply torque to the first object to look towards the second attachment.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.