Would it be possible to temporarily “un-weld” something, say a sword, during an animation? What I mean is, if I have a sword that is welded to my right hand, and I want to start the animation off by having the sword on my back, if I were to animate the right hand reaching for the sword it would completely screw up the position of the sword. Here is an example:
Trying to unsheath the pike while it’s still welded to the right hand, if I were to weld the pike to the torso it would just cause the same issue at other times. Any feedback is much appreciated.