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Roblox doesnât automatically detect stolen games, to say the least.
As for your advertisements, you will need to review your current image for your advertisement, and ask yourself:
Feel free to ask Developers here to review your images for your advertisement, or even ask your friends.
Ads on Roblox shouldnât be the only way you can get Players. You can try social media platforms like YouTube and TikTok, creating short video content to attract users.
Oh, thatâs a fault on my end. I guess itâs because there are a lot more âfighting gamesâ like these? Not sure.
You can try to get feedback on what makes this so different from other fighting games, and how you can improve.
As for games in general, try advertisements daily for ~1000 robux and ~5000-~15000 on release. Once you stop having 0 active players, retention rates and play times will play a role in competing with other similarly popular games.
If your game has only 30 players a day then itâs likely not ever going to be shown.
Iâve had a game thatâs been popular with 1000s of players per day and Iâm pretty sure it never came up as a recommended game (at least nobody ever told me it wasâŚ).
Youâre competing with games that have 100,000+ players per day, so I wouldnât get my hopes up.
As @asherppan suggested, small runs of ads might be your best bet. Donât be surprised if you get a CTR (click through ratio) of about 1.5% though, since thereâs a lot of competition and most people donât click an ad if it doesnât look really interesting. But if you get lower numbers then consider that your ad might need to be improved.
Sorry to be blunt, but hereâs what I see.
Youâve had 86 people play your game. Even if you get 30 impressions in a day you need to realize that there are millions of people playing Roblox every week, 30 is a very small percentage of that.
Thereâs very little in the description and the title probably wonât be any different from the millions of other games on the platform (I donât know why you added Seamstress to the title, seems weird). This means that even if someone uses âfight gameâ as a search term your game wonât come up as one of the search results (or itâll be waaaay down the list).
The thumbnail of your game is just the map, and it looks like itâs from 2009. If youâre going for a blocky game type of vibe then thatâs fine, but it doesnât make me even want to click on it to see what the game is about.
I wasnât ranting on your game, but the thing is you know what the game is about and want other people to play it. They have absolutely no information telling them itâs a great game that they should play.
Just by the looks of the game it doesnât appear to be that interesting, so personally I wouldnât play it. Iâm just going with my gut instinct and thinking that other poeple will think similarly.
You have to make the images and description make people want to play it. You are basically advertising, so you have to do it very well for people to look at it and want to play it.
He really isnât ranting, heâs telling you about the reasons why he himself and other Roblox users wouldnât click on your ads or think the game is engaging.
You should tell us how much Robux you put into these ads, as the amount of Robux you paid for an ad plays a big factor. The larger the payment back to Roblox for your ads, the more impressions.
Before you spend ANY huge amounts of money on ads, make sure your adâs graphic design looks either pleasing to the eye, or funny, or whatever is catered to your target audience for your game.
If you cant get your game too popular, you can pull a stunt of sorts by creating a different game that would be more unique and popular and possibly use that to promote newer games. (Or older games, like this one)
You want to create a unique game as your first game related to your studio, and then you can create less unique games if you want to.
I would suggest keeping up the unique games instead of immediately lowering your standards to a less unique game, since that will still garner low player counts.
Creating at LEAST somewhat unique creations is very important.
I tried out the game, and it has nice UI, but it seems very based off of Deepwoken.
Thatâs really all I have to say,
Thank you for reading.
I am also talking about the discovery algorithm.
You need engagement, and you need it to look pleasing.
And as I said, the more Robux, the more impressions.
Make your game unique to maximize chances.
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