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You need to make a game round so that means you need lobby and the actual map.
The hot potato gear should be handeled to a random player like when the round is starting a script would give a player a hot potato gear.
If you want to create your own hot potato gear you can make like this
script 1
script.Parent.Handle.Touched:Connect(function(Object)
if Object.Parent:IsA("Model") and Object.Parent:FindFristChildOfClass("Humanoid") then
script.Parent = Object.Parent
end
end)
script 2:
script.Parent.Equipped:Connect(function()
wait(5)
local Explosion = Instance.new("Explosion")
Explosion.Parent = workspace
Explosion.Position = script.Parent.Handle
end)
You should add extra things to your script like making the potato everytime in your character to explode in the character
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