I took up a hobby in creating charts for Clone Hero. While this may not be 100% “art” art, it is something that takes a certain level of skill to get correct.
Here’s some highlights:
I’ve also started some 3D modelling work back up.
This is an Exanite Gemstone from WildStar. In the game’s lore, matter is composed of six primal elements: Earth, Water, Fire, Air, Life, and Logic. Exanite is an extremely rare material that contains a 100% flawless balance of these primal elements, resulting in a virtually weightless, near-indestructible crystal substance that contains quite a score of power.
Amazing work. Couple questions – where do you manage to find the textures for all this? And are you using inspiration from anywhere to create these designs?
I made all the textures/materials myself from scratch. They aren’t too complex, just a lot of tiling, grunge masks and constant values for roughness. This was my main inspiration: https://www.artstation.com/artwork/ZvDoX
Wow. How did you manage to learn how to realistically recreate various materials? Within environments, how do you know what should be placed without having redundancy or detail problems?
It’s just a lot of tweaking and iteration, really. It always looks horrible at first but eventually after spending some time changing and tweaking things you think look off it will look better and better. Reference is also key in this. I often make pictures when I’m outside of materials that I think look cool. To balance details in my scene I just start building out a super rough version of my scene which I then improve piece by piece. This way it’s easy to spot odd areas before spending time to polish it. I never polish something I’m still unsure of, because it can cost a lot of potential wasted time.
Happy new years everyone, I’m dumping here.
I like THIC lines and clean edges, I also tried my hand at animation at some point (Second one, first attempt!).