Potassium detection

Hello again and again. So, one potassium user tested it in my game and potassium also can be detected! So, I hope you enjoy this footage (footage did one guy who HAVE potassium and I don’t have it so just take attention). I hope you enjoy maybe???

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injection detection is best because they do not have enough time to hook anything

anyways correct me if im wrong but im pretty sure if you inject on roblox home screen before joining the game that should evade the injection detection at some point

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Hello! Well, you are semi-right but this method can also detect the script execution, For example, if exploiter COULD inject without kick if he will execute some scripts like dex explorer (or dex’s fork), IY, remotespy ect (scripts that can possible help to reverse the game) he will instantly kicked.

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Bypassed by Synapse X AutoLaunch. Never rely on client side anticheat solutions! Instead rely on Roblox’s proprietary anti tamper that devs are still bypassing instantly, or else they’ll make obnoxious engine updates to patch your detection.

It always can detect internal executor in one reason. You can check my previous topic like:

And in this topic proof that after rejoin it also will kick the player

¿Como lo detecta?, yo estuve probando de hacer sistemas anticheat pero vi que Roblox no puede detectar Loadstring() o otros

Just rely on Hyperion, it’s so good. Doesn’t work out for you? Too bad.

Great work, it’s nice to see that the anti exploit community hasn’t given up.

I can’t rely on Hyperion when you probaly can change the float in Walkspeed offset or do some externally cheats with zero memory protection

Noooo what are you talking about. It’s so good. It’s why we needed to lose out on locked instance value indexing, locked instance querying in tables, locked instances querying in events, referencing locked instances in weak tables etc etc. Us devs have to play fair, let Roblox do our job for us (poorly)

I won’t share the code, but method so simple and it’s not loadstring at all, bc exploiters can don’t use loadstring. So, if you just need know HOW it works try to dump my game using saveinstance() or dex explorer IF YOU NEED IT. I know that it break rules ect, but I won’t share method, if you need - just look through my game. I just sharing that my method works fine

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If you want to really have some fun you should look into finding env leaks in their init script (via bad hooks). You can really make magic happen with env.set_thread_identity :wink:

As a reverse engineer I can say that hyperion isn’t bad and injection into process so hard to do, you need to update integrity hyperion offsets after update and it’s so hard to do but exploiting rn is probally easy. So, do AC in your own game isn’t bad so.

Me gustaría probarlo, pero no quiero volver a utlitzar exploits como antes, ¿Hay otra manera?

no, he gave permission so you can exploit on their place I think (according so some old comment made by some roblox staff)..it’s hard to figure out the detection without exploits

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You might wanna add a detection if someone attempts to destroy the anticheat but great stuff nonetheless

Already done. Cryptographing:)

This is a simple luau heap burst detector, or better known as a GC spike detector, this will false flag, and does false flag, I’ve tried joining the game and I was flagged without using any exploits.

I think also the SendNotification might be unreliable in some instances. Since you can’t detect the contents within SendNotification. An example is if someone were to send you a friend request it would flag you. Since Notification binds to CoreGUI its impossible to retrieve the contents in the notification

dead exploit that died in 2021 because roblox bought them

nice try