Potential lag script?

Recently we’ve found a script that may be a script causing major lag, the script is supposedly firing a remoteevent that I tried searching for in the game but could not find any other script or localscript using.

I’ll provide it below

local d = {'GameStorage', 'deleteme', 'SaveInstance', 'saveinstance', 'SaveInstanceUI', 'dex','cmdbar', 'MainWindow', 'mainwindow', 'Cmdbar','xcommands', 'xad'}
local debounce = false
while true do
    wait(0.1)
    for _,v in pairs(d) do
        if game:FindFirstChild(v, true) then
            if debounce == false then
            debounce = true
            game.ReplicatedStorage.ree2:FireServer()
            wait(.5)
            debounce = false
            end
        end
    end
end
1 Like

I think it may be preventing exploits but not sure

it doesn’t seem very efficient if its even for exploit prevention. I mean the loop is running almost every 0.15s its uhhh not that good of an idea, i’d get rid of it honestly, especially if its causing lag and thats definitely cause of the networking between the remote event and of course the loop that runs forever and in short time spans.

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This is a backdoor. Delete it.

3 Likes