Hey everyone,
I’m working on a game strongly influenced by the surreal, liminal atmosphere of the Backrooms. It’s still in a very early pre-alpha stage, so there isn’t a complete gameplay loop yet. No entities, no tools, no progression. I’m just hoping for feedback on the core experience thus far:
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How does the atmosphere feel?
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Does the game run smoothly for you?
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Do you have any thoughts regarding movement, level design, lighting, or ambiance?
I just added a new map so that I can test the feel of the game. It’s quite small, but it does a good job of creating atmosphere; I’d love to hear what you think of it.
This is a great opportunity to test the raw gameplay before implementing new mechanics and systems. I’d appreciate some constructive feedback from anyone who tries it out; don’t hesitate to comment here. Thanks.
One last thing: this game is fully developed by myself as a solo dev, so expect some rough edges around the corners and some bugs and some free assets for visuals like animations and builds and so on.
For the controls:
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G – Turns radio on/off.
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X/C – Decreases/increases radio signal.
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F – Zoom in. (automatically zooms out on input stop.)
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V – Switch perspective. (First Person, Third-person, etc.)
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Shift – Sprints.
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Ctrl – Crouches.