Hello!
Are we allowed to make Pre-Order gamepasses?
I would store when the player buys the gamepass and give a Pre-Order bonus when the feature releases.
Hello!
Are we allowed to make Pre-Order gamepasses?
I would store when the player buys the gamepass and give a Pre-Order bonus when the feature releases.
Alrighty, so I assume you’re trying to make a Gamepass where you can preorder a particular product in advance prior to release. Correct me if I’m wrong, ofc.
As you won’t be getting the benefits instantly, you’ll need to obviously inform the user that they’re preordering a gamepass, and the rough date they’ll be able to unlock that benefit.
As such, a possible popup right before you buy would do the trick. You could possibly use a pipeline as such:
Player presses pass → Popup shows, showing disclaimer → Player presses ‘confirm’/‘buy’ → pass modal shows and player successfully purchases preorder.
As long as you make the fact that you’re pre-ordering it really obvious, then I think you’d be good to go!
I do need to note that Gamepasses will also be visible directly from the game page, so if you do include a pre-order gamepass I recommend you prefix the title of the pass with something like ‘[PRE-ORDER]’. When it’s time to release the feature, just turn off the sale of the pass, and turn on the sale of the non-pre-ordered pass, making that both players (preordered, non preordered) get the benefits of what they purchased
Regarding the ‘bonus’ you mentioned when preordering, I think that implies reducing the price during pre-order, or like, you get an extra thingy
(eg, a ‘metallic car’ pass could give you a ‘gold’ when preordered rather than ‘silver’)
But, adding a bonus will of course incentivise preordering, and you should definitely mention the benefits of preordering now instead of waiting later.
I’d give an example of a game that has pre-ordering to back up my point, but since no game I can recall right at this moment has it, I unfortunately can’t.
So, TL;DR:
Hope that helps, and happy devving! c: