Precise Collision Fidelity not working properly With Union and Mesh

I’m Having a problem with Precise Collision Fidelity not working properly, I tried making the same circle in blender and Roblox Studio. Any solutions?

This is what the “Show decomposition Geometry” is showing:


This is what it should look like:

This is just an issue with unions and also large meshes in general, you should not be using too many vertices on a mesh or making large unions, you can split your baseplate into multiple parts, or use a mesh instead.

If you make the baseplate into a lot more smaller parts that should fix your issue. Just have the one middle part that needs to be unioned seperate as well.

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Thanks for the help I don’t know why I didn’t think to split the circle in half, but it helped.

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