The PreciseConvexDecomposition is failing bad on these few meshes I made today.
All of them have some parts which are hollow, which might cause this issue to happen.
But I definitely think, that some parts here shouldn’t be connected, especially as it kinda works with the default collision fidelity.
PreciseConvexDecomposition enabled:
Default CollisionFidelity enabled:
Normal shading:
Another issue with the PreciseConvexDecomposition is this here:
(I made it when I tried to fix the inner collision issue, thinking that the outside collision could’ve been the cause, which wasn’t the case)
In this pictures you can see a hole, which is being generated into the structure of the mesh. If I would go into play test now, I would even fall through it.
Current System information:
- CPU: 13th Gen Intel Core i7-1355U
- GPU: Intel Iris Xe Graphics
- Memory: 16GB
A place file is attached in the staff-only message which contains the meshes that have this issue.
Expected behavior
I expected the meshes to have an accessible interior, with a good collision model.
Unfortunately, this wasn’t the case here. Other models which I made at the same time, did work correctly, but haven’t had an hollow interior.
A private message is associated with this bug report