I’m attempting to optimise my game as much as I can now, but I was curious about performance regarding two options. Would setting a meshes collision fidelity to Precise be better than having a mesh with 1 or 2 extra parts with box collision fidelity? I need ray cast collision to be accurate since players can move furniture around and place stuff under and on objects. Below will be a badly drawn example of what I mean in regards of a table furniture:
Precise Collision (2 Parts):
Multiple Parts (3 Parts + Box/Hull Collision):
Of course there’s only a 1 part difference, but with some of the furniture I have right now it could be 3 to 5 part difference.
(Also note that the client renders these furniture, the server does not see any of the stuff players place down but instead data about it such as position for the player’s client to interpret this data)