I really don’t like how animations can help kill you by moving your foot into a killbrick, that makes it very annoying. Yes, it makes it require precision more, but this is where it starts to feel unfair to the player. I suggest you make it so animations don’t get the player killed.
I also think you could do something better than briefly moving the player to a checkpoint when they touch it. A cool yet mild effect would be better.
In short, I love the feeling it gives. The only problem I see is that its hard to impossible depending on your animation pack.
@GalaxyGourmet New servers should now have all animations set to default. I’ll try to look into what kind of effects I can do with checkpoints, thanks for the feedback!
@Aiden_12114 Thanks for the feedback, I use a Touched event on the client for all the killbricks. Do you have any kind of video that shows you dying despite none of your body parts touching any killbricks?
Wow, this is the easiest obby I think I’ve ever played, took me like 2 minutes to complete and only died twice m. This needs to be harder since while roblox has a young audience they are not toddlers!
It was pretty easy. I finished all 20 levels in about an hour. You’ll definitely need to be precise and be able to think outside of the box on a couple jumps but all in all, nice job. This was my first time trying an R15 obby and my animation definitely presented a challenge but it was unique and interesting - nice touch.
As far as feedback is concerned: Add a spectate button! There was definitely a few moments when I was getting frustrated with my current stage and I wanted to take a break by spectating a few other players, but I couldn’t. Lastly, the little animation that plays when you reach a new stage. It was quite annoying being “frozen” for almost a second when I touched a spawn, especially considering the fact that on some of the stages, they’re on a moving platform and you’ll need to act fast… but you can’t.
Overall, I’d definitely play again in my free time and I can’t wait to see the next stages you have planned. It’s a like & favorite from me.
It was pretty good. The gameplay was quite solid in my opinion, little to no repetitiveness, and some smart use of moving kill bricks, which is a lot better than what most obbies on this forum bother to do. Like Arevoir said, the name is fitting too.
However I do have some general issues. Skipping one stage in a 20 stage obby should definitley not warrant 250 robux, considering that it’s over three dollars (if I did my conversions correctly).
Then there’s the problems synonymous with most obbies - too bland, not enough features. It’s fine if you things stay the same in those areas. But if you want a decent ratio (70%+) on any hard obby, you need the polish and features to at least make the rage quitters think twice about disliking.
You’re right - when I was deciding the prices I was thinking of DevEx rates instead of the buy rates. I’ve lowered the price down to 50. I’ll try to think of some ways to make ragequitters think twice, such as improving the graphics on the game.
It’s a pretty cool game, but I feel like the skip stage product is really expensive. My obby, called Rager Obby, has a skip stage product that’s like 10 robux, so… Stage 16 is really hard also, sometimes I randomly die without a part hitting me…
Maybe I should make my obby’s skip stage product more expensive…
I made the skip product expensive so that people wouldn’t just skip through all the stages and claim that they won cough luabearygood cough. Thanks for the feedback though.